Here's the guy who will probably leading my Scarecrow gang more than Scarecrow. Why? He's just that good. Like scary good. Like one of the scariest shooter characters in the game good.
I don't think I've done a bad job of him considering I had a cat harassing me the whole time I was painting him. I've done him similar to my other Arkham Knight. I really want to try him out.
Thursday, 10 August 2017
Tuesday, 8 August 2017
The Walking Dead - Tyreese, Julie and Chris
I'm still working my way through the Miles Behind Us expansion. This time it's pro football player Tyreese, his daughter Julie and her boyfriend Chris.
Let's look at Chris first
I quite like the posing of Chris. However in game he's shit. He's dirt cheap and not great at anything. He's and ideal candidate for having his skull bashed in by Negan.
Next Julie
I also like the posing on Julie. However if Chris is shit Julie is worse. She's even cheaper than Chris, and has worse stats. Her only saving grace is that if she's in Tyreese's kill zone her nerve becomes medium and Tyreese gains an extra red dice for defense.
Finally Tyreese
I don't like the pose of Tyreese. He's a bit static. I do like his rules though, he's hard as nails. He doesn't have a shoot stat, but is an amazing melee fighter. He's got two whites for melee and a blue for defense. He's got high nerve and a lot of wounds. If he's outnumbered in melee he adds another red to his melee or defense pool. His leader ability is great too. All bruisers in his group add a red to attack if armed with a bludgeoning weapon. Keep Julie nearby and he's almost unhitable. His only downside is he's quite pricey.
Let's look at Chris first
I quite like the posing of Chris. However in game he's shit. He's dirt cheap and not great at anything. He's and ideal candidate for having his skull bashed in by Negan.
Next Julie
I also like the posing on Julie. However if Chris is shit Julie is worse. She's even cheaper than Chris, and has worse stats. Her only saving grace is that if she's in Tyreese's kill zone her nerve becomes medium and Tyreese gains an extra red dice for defense.
Finally Tyreese
I don't like the pose of Tyreese. He's a bit static. I do like his rules though, he's hard as nails. He doesn't have a shoot stat, but is an amazing melee fighter. He's got two whites for melee and a blue for defense. He's got high nerve and a lot of wounds. If he's outnumbered in melee he adds another red to his melee or defense pool. His leader ability is great too. All bruisers in his group add a red to attack if armed with a bludgeoning weapon. Keep Julie nearby and he's almost unhitable. His only downside is he's quite pricey.
Thursday, 3 August 2017
The Walking Dead - Maggie, Arnold and Billy Greene
After getting distracted with elves, orcs and naiads (more on them once I've finished all of them), I'm back on the dead train... Or farm in this case. I've started with a handful of the Greene family.
Arnold Greene
Arnold is a fighter. Pure and simple. He's decent in a scrap with a white dice for melee and defense. He's also got six health, which is a lot. He's also a must if you're running a lot of Greene family members, here's why. Firstly he's pretty cheap. Secondly is his protector rule, which means he can take an attack for friendly Greene family members in his kill zone. That's pretty tasty.
Maggie Greene
Maggie is pretty average. She's got a red dice for all her stats, and two for defense. Where she shines is with her special rules. When she panics she rolls two panic dice and picks the preferred result. This gives you a bit more control with her once the shit hits the fan. She also has the rebellious rule which gives her a 50% chance of gaining an extra action if she's more than 10" from your leader. This makes her a decent scavenger. If you team her up with Arnold she become a bloody good scavenger. And maybe a decent fighter too.
Billy Greene
Billy is a marksman, and decent one at that. He ignores one cover dice when he shoots too, which in my opinion means he should be kitted out as a sniper for some board control.
Arnold Greene
Arnold is a fighter. Pure and simple. He's decent in a scrap with a white dice for melee and defense. He's also got six health, which is a lot. He's also a must if you're running a lot of Greene family members, here's why. Firstly he's pretty cheap. Secondly is his protector rule, which means he can take an attack for friendly Greene family members in his kill zone. That's pretty tasty.
Maggie Greene
Maggie is pretty average. She's got a red dice for all her stats, and two for defense. Where she shines is with her special rules. When she panics she rolls two panic dice and picks the preferred result. This gives you a bit more control with her once the shit hits the fan. She also has the rebellious rule which gives her a 50% chance of gaining an extra action if she's more than 10" from your leader. This makes her a decent scavenger. If you team her up with Arnold she become a bloody good scavenger. And maybe a decent fighter too.
Billy Greene
Billy is a marksman, and decent one at that. He ignores one cover dice when he shoots too, which in my opinion means he should be kitted out as a sniper for some board control.