Showing posts with label Scarecrow. Show all posts
Showing posts with label Scarecrow. Show all posts

Sunday, 21 May 2017

Batman - Scarecrow and Militia

Sorry for the lack of updates recently, I've been busy beavering away on these guys.  Scarecrow and his Militia from Batman Arkham Knight. 






Let's look at Scarecrow first.


This version of Scarecrow, looks so much better than the Arkham Asylum version.  The dirty trench coat makes him look a lot more intimidating.  Given that fear is his whole jam that's a good thing.  He also got a massive upgrade in the Batman Arkham Knight campaign book.  His fear gas laboratory upgrade turns him from a bit mediocre to down right scary.  And he's at reasonably low rep for a leader.



Now for the militia.  I didn't like their red camouflage look from the game... so I changed it.  I tried a grey camo look for them, but it looked shit, so I went with green instead.


Knife guy.  I like to load him up with a titan dose and send him screaming at the enemy.  His main job is hunting henchmen and getting in the way.



Militia Commander.  His job is to advance with the likes of knife guy and buffing their offensive capabilities with his "Kill Them!" rule.  He also has expert marksman so he's quite good at taking pot shots with his gun.  He's also got a smoke grenade to help his boys advance unmolested.





Rocket Man.  His job is to babysit ammo crates and shoot at clumps of enemies and vehicles.  He can't move and fire, so he's best hanging back.  If he can get a good vantage point then he should be a good area denial piece.




Carbine guy.  This guy has a rare role in the game.  He moves and shoots.  Normally when you move and shoot your weapon's burst is reduced to one.  The carbine's burst however is reduced to 3, from 5. He also has the shooter roll, so he's pretty good at shooting people in cover.



Medic.  This guy's job is to follow other characters around and remove damage from them.  He's pretty squish though.  He could maybe hold his own against another henchman, mut a dedicated melee specialist will hurt him bad.


Melee brute.  He's big, he's tough and he's armoured.  The downside is he's slow and easy to hit.  I like to give him the camo vest upgrade to give him stealth.



Gatling brute.  This guy is a bit like the other, except he has a really big gun.  Against low defence character's and vehicles he's going to fuck up their day.  The downside is he's pretty pricey.  And you can't take both brutes unless you take the Arkham Knight.











Thursday, 5 May 2016

BMG Battle Report: Scarecrow vs Bane vs Cyborg

Yesterday I played a 350 rep triple threat game of the Batman Miniature's Game.  We played scenario one, a chance encounter, and modified it for an extra turn for a total of nine.  We picked a chance encounter because it's the most fair for a multiplayer game. During a chance encounter no models are deployed on the board at the start of the game, they instead move on from a random table edge, which means no one is stuck in the middle fighting a war on two fronts.  We're all using new models so none of them are painted.

Let's look at the board

We decided on a dockland layout with the ship counting as an entire table edge.

Lets look at some highlights.

Smash sneaks up on Cyborg but gets affected by Scarecrow's fear gas, and gets horrendously screwed up.  Smash ducked down that manhole he's standing up on his next turn to escape.

My militia armed with a carbine and a RPG take up sniping positions on the roof.

The knife militia gets stalked by McGreggor, a titan thug and AC Scarecrow.  Meanwhile Catman get's the fuck out of dodge.

A badly shot up Cyborg flies up to the roof only to catch a rocket with his face.  BOOM! HE DEAD!

Bravo sneaks up on Bane and fires his shotgun... and misses.  Bane does not like this and spends the rest of the game trying to beat him to death.

A scrum starts on the ship

Things change once Deathstroke gets stuck in.

Catman murders my militiaman and Deathstroke does some tactical maneuvering.

Things start to get busy in among the cluster-fuck of objectives.

BANG! Dallas guns down Hawkgirl before going to turn the batsignal off.

Scarecrow steals the loot, while Bane's mercenaries run to the ammo crates.  Scarecrow then lets off his fear gas.

Things are hotting up on the ship.  Deathstroke carves the titan thug into tiny bits with his katana.  Catman thinks better of taking on Deathstroke and jumps off the boat.

Scarecrow decides he doesn't like bullets or hammers and legs it.

Catman eyes up his next target as does Deathstroke.

This game can be summed up in two words.  Brutal and mental.  The game was absolute chaos and extremely fun.  Bane won the game with 24 victory points, with Scarecrow coming in second with 23 and Cyborg coming in last with 20.  All in all a very close fought game.












Friday, 29 May 2015

There is no Crane... Only Scarecrow!

In an effort to paint my way though my Batman collection I've completed another free agent... The Scarecrow.  I'm going to apologize now the picture quality isn't great, my camera didn't want to focus on the creepy little bastard.