Here's the guy who will probably leading my Scarecrow gang more than Scarecrow. Why? He's just that good. Like scary good. Like one of the scariest shooter characters in the game good.
I don't think I've done a bad job of him considering I had a cat harassing me the whole time I was painting him. I've done him similar to my other Arkham Knight. I really want to try him out.
Showing posts with label Batman Arkham Knight. Show all posts
Showing posts with label Batman Arkham Knight. Show all posts
Thursday, 10 August 2017
Sunday, 21 May 2017
Batman - Scarecrow and Militia
Sorry for the lack of updates recently, I've been busy beavering away on these guys. Scarecrow and his Militia from Batman Arkham Knight.
Let's look at Scarecrow first.
This version of Scarecrow, looks so much better than the Arkham Asylum version. The dirty trench coat makes him look a lot more intimidating. Given that fear is his whole jam that's a good thing. He also got a massive upgrade in the Batman Arkham Knight campaign book. His fear gas laboratory upgrade turns him from a bit mediocre to down right scary. And he's at reasonably low rep for a leader.
Now for the militia. I didn't like their red camouflage look from the game... so I changed it. I tried a grey camo look for them, but it looked shit, so I went with green instead.
Knife guy. I like to load him up with a titan dose and send him screaming at the enemy. His main job is hunting henchmen and getting in the way.
Militia Commander. His job is to advance with the likes of knife guy and buffing their offensive capabilities with his "Kill Them!" rule. He also has expert marksman so he's quite good at taking pot shots with his gun. He's also got a smoke grenade to help his boys advance unmolested.
Rocket Man. His job is to babysit ammo crates and shoot at clumps of enemies and vehicles. He can't move and fire, so he's best hanging back. If he can get a good vantage point then he should be a good area denial piece.
Carbine guy. This guy has a rare role in the game. He moves and shoots. Normally when you move and shoot your weapon's burst is reduced to one. The carbine's burst however is reduced to 3, from 5. He also has the shooter roll, so he's pretty good at shooting people in cover.
Medic. This guy's job is to follow other characters around and remove damage from them. He's pretty squish though. He could maybe hold his own against another henchman, mut a dedicated melee specialist will hurt him bad.
Melee brute. He's big, he's tough and he's armoured. The downside is he's slow and easy to hit. I like to give him the camo vest upgrade to give him stealth.
Gatling brute. This guy is a bit like the other, except he has a really big gun. Against low defence character's and vehicles he's going to fuck up their day. The downside is he's pretty pricey. And you can't take both brutes unless you take the Arkham Knight.
Let's look at Scarecrow first.
This version of Scarecrow, looks so much better than the Arkham Asylum version. The dirty trench coat makes him look a lot more intimidating. Given that fear is his whole jam that's a good thing. He also got a massive upgrade in the Batman Arkham Knight campaign book. His fear gas laboratory upgrade turns him from a bit mediocre to down right scary. And he's at reasonably low rep for a leader.
Now for the militia. I didn't like their red camouflage look from the game... so I changed it. I tried a grey camo look for them, but it looked shit, so I went with green instead.
Knife guy. I like to load him up with a titan dose and send him screaming at the enemy. His main job is hunting henchmen and getting in the way.
Militia Commander. His job is to advance with the likes of knife guy and buffing their offensive capabilities with his "Kill Them!" rule. He also has expert marksman so he's quite good at taking pot shots with his gun. He's also got a smoke grenade to help his boys advance unmolested.
Rocket Man. His job is to babysit ammo crates and shoot at clumps of enemies and vehicles. He can't move and fire, so he's best hanging back. If he can get a good vantage point then he should be a good area denial piece.
Carbine guy. This guy has a rare role in the game. He moves and shoots. Normally when you move and shoot your weapon's burst is reduced to one. The carbine's burst however is reduced to 3, from 5. He also has the shooter roll, so he's pretty good at shooting people in cover.
Medic. This guy's job is to follow other characters around and remove damage from them. He's pretty squish though. He could maybe hold his own against another henchman, mut a dedicated melee specialist will hurt him bad.
Melee brute. He's big, he's tough and he's armoured. The downside is he's slow and easy to hit. I like to give him the camo vest upgrade to give him stealth.
Gatling brute. This guy is a bit like the other, except he has a really big gun. Against low defence character's and vehicles he's going to fuck up their day. The downside is he's pretty pricey. And you can't take both brutes unless you take the Arkham Knight.
Monday, 2 January 2017
Arkham Knight
I seem to be on a Batman roll lately. This time it's the Arkham Knight. I'm not overly happy with him, but he'll do for now.
I've not actually played Arkham Knight, so I had a quick look at some images and made it up as I went along. I decided to go with blue and varying shades of grey.
I've not actually played Arkham Knight, so I had a quick look at some images and made it up as I went along. I decided to go with blue and varying shades of grey.
Tuesday, 16 August 2016
The Batmobile
I painted this up as a commission for my brother. I like how it's turned out.
Batmobile in driving mode.
Combat mode
Batmobile in driving mode.
Combat mode
Monday, 21 September 2015
The Other Two Harley Thugs
I finished the last of my Harley thugs, thus my Joker tournament list is complete... sort of. I need to fix a few of the chips in the older clowns. But enough about them this is about Harley's thugs.
You get these two, along with Worker (he was in the previous post) along with Harley Quinn (I might paint her next). I've found these two to be a bit more useful than Worker, but I'll get to that in a minute.
First up is Harley thug number 2 (yeah that's how I roll) aka Bragg
As you can see Bragg has a sawn-off shotgun. Admittedly he's a one trick pony. Run up the board fire his shotgun and run off in search of an ammo crate, then repeat. His sawn-off use the expansive template, so it doesn't roll to hit, and hit's multiple enemies. If you can get them in that sweet spot on the template, cause them some serious hurt.
And finally Harley thug number 1, aka Punker
As you can see Punker is a punk clown with a chainsaw. He's also a one trick pony. He runs at the enemy and cuts them into tiny pieces. That chainsaw is absolutely brutal. It always damages on a roll of 3 or better and inflicts 3 lethal damage when it does. He's also got an attack value of 3, so he can potentially churn out 9 lethal damage a turn. He hits well above his weight. To put it in perspective, he can potentially take out Batman, I mean his odds are slim, but it's still within the realms of possibility.
You get these two, along with Worker (he was in the previous post) along with Harley Quinn (I might paint her next). I've found these two to be a bit more useful than Worker, but I'll get to that in a minute.
First up is Harley thug number 2 (yeah that's how I roll) aka Bragg
As you can see Bragg has a sawn-off shotgun. Admittedly he's a one trick pony. Run up the board fire his shotgun and run off in search of an ammo crate, then repeat. His sawn-off use the expansive template, so it doesn't roll to hit, and hit's multiple enemies. If you can get them in that sweet spot on the template, cause them some serious hurt.
And finally Harley thug number 1, aka Punker
As you can see Punker is a punk clown with a chainsaw. He's also a one trick pony. He runs at the enemy and cuts them into tiny pieces. That chainsaw is absolutely brutal. It always damages on a roll of 3 or better and inflicts 3 lethal damage when it does. He's also got an attack value of 3, so he can potentially churn out 9 lethal damage a turn. He hits well above his weight. To put it in perspective, he can potentially take out Batman, I mean his odds are slim, but it's still within the realms of possibility.
Thursday, 17 September 2015
Harley Thug no 3 Worker
I've finished another clown for my tournament list. Joker's crew is becoming an army.
This somewhat pudgy gentleman is Harley thug no 3, also know as worker. But I like to call him "Jack Hammer", mainly because he's carrying one. He comes in the Harley Quinn Arkham Knight Crew set. He like the the rest of that set has affiliation to Joker, hence why he's been conscripted into tournament list. Game wise he's quite unremarkable other than he hits quite hard with that jackhammer of his. He is quite cheap however, and cheap bodies are always useful.
This somewhat pudgy gentleman is Harley thug no 3, also know as worker. But I like to call him "Jack Hammer", mainly because he's carrying one. He comes in the Harley Quinn Arkham Knight Crew set. He like the the rest of that set has affiliation to Joker, hence why he's been conscripted into tournament list. Game wise he's quite unremarkable other than he hits quite hard with that jackhammer of his. He is quite cheap however, and cheap bodies are always useful.
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