Back in December I signed up for the Blackjack Legacy Slow Grow Kings of War army challenge. The aim of the challenge is paint up 250 points of an army a month for 8 months. The idea is to have a 2000 point army by the end of August. Keeping this in mind I decided on Undead (If you've followed the blog for a while now this wont be a shock to you). A lot of my old undead stuff is in need of a bit of TLC so new paint jobs all round. It also falls into my new years resolution of buy less play more. My undead havent left their case in so long, time to get them back on the field.
I don't have the third edition book yet, but this is approaching 500 points worth.
So far I've got a regiment of revenants, 2 troops of ghouls, a vampire lord and an undead army standard. Which is a decent start. There's a prevailing green theme here. I figured that the revenants would be the personal guard to the vampire lord and would be attired appropriately. The ghouls are wearing different coloured rags, which is going to be replicated throughout the skeletons and zombies. I've also gone for a graveyard theme in the multibases to help theme everything too. Everything show here is a mixture of Games Workshop, Mantic Games and Heresy Miniatures.
For February I plan to do a regiment of skeleton spearmen and a troop of wraiths.
Thursday, 23 January 2020
Friday, 3 January 2020
Walking Dead Campaign #1
Happy New Year! I'm not dead, I just took a bit of time off because my computer was on the fritz, but it's all fixed now.
So I played a game of a what I want to be an on running campaign a good few weeks ago and this will be the write up.
I've started the game with one character; Nerothrall, and sprinkled some randoms about the map. Everyone is unequipped, and equipment is scattered around the map too. The supply counters can also be random survivors who may or may not be hostile. To determin this roll a blue dice, on a blank it's a survivor, every other result is a supply card. If a survivor is generated roll a black dice, on a blank the survivor is hostile.
Shall we begin
The dead walk. The reports on the news of the dead comming back to life and attacking people are true. No one knows the reason why, but they do know the bites are fatal. The outbreak is beggining to spread. Necrothrall knows he has to get home, grab some supplies and get the hell out of dodge.
We start the game with Necrothrall discovering that the outbreak has spread to his neighbourhood. Some of his neighbours have spilled into the streets pursued by the walkers.
Necrothrall and Clementine draw the walker away from Fifi, who then uses the distraction to loot the supply counter. She finds a hand grenade.
Necrothrall and Clementine knock the walker on its arse.
Morgan loots the supply counter and finds some emergency supplies, while Fifi finds some meds. Meanwhile Necrothrall and Clementine continue their assault on the walker.
Necrothrall and Morgan head off to search another house while Clementine and Fifi head towards the back door.
Morgan finds a sledgehammer whereas Necrothrall finds Gloria, who wants to get the hell out of here.
Clementine and Fifi attempt to sneak past another walker.
Necrothrall and Gloria head to the back door while Morgan tests out his hammer. Fifi sneaks in and grabs a police jacket.
Necrothrall and Gloria move up the back of the houses. Morgan heads into the next house. Fifi grapples with a walker while Clementine makes a break for it. The weather takes a turn for the worst.
Morgan heads towards the equipment card. Necrothrall and Gloria move at speed towards the escape point. Fifi escaped her walker and heads after Clementine. A car alarm goes off drwaing all the the nearby walkers toward it.
Necrothrall and Gloria knock a stray walker on its arse. Morgan finds a gun.
The walkers continue to be drawn towards the car alarm.
Night falls as Necrothrall, Gloria and Clemetine make a break for safety. Morgan looks to sneak out as the threat quickly begins to ramp up.
Fifi makes it to safety while Morgan moves toward the escape point.
Morgan panics and screams... shit
A walker is drawn to him.
The event deck can be cruel.
The threat tracker hits 18. The game ends and Morgan is left behind. Is he dead? or will he return with a grudge? Only time will tell.
We start the next game with 4 survivors, armed with shit all. I spread what equipment they have between them. Looks like they'll be going on another supply run.
So I played a game of a what I want to be an on running campaign a good few weeks ago and this will be the write up.
I've started the game with one character; Nerothrall, and sprinkled some randoms about the map. Everyone is unequipped, and equipment is scattered around the map too. The supply counters can also be random survivors who may or may not be hostile. To determin this roll a blue dice, on a blank it's a survivor, every other result is a supply card. If a survivor is generated roll a black dice, on a blank the survivor is hostile.
Shall we begin
The dead walk. The reports on the news of the dead comming back to life and attacking people are true. No one knows the reason why, but they do know the bites are fatal. The outbreak is beggining to spread. Necrothrall knows he has to get home, grab some supplies and get the hell out of dodge.
We start the game with Necrothrall discovering that the outbreak has spread to his neighbourhood. Some of his neighbours have spilled into the streets pursued by the walkers.
Necrothrall and Clementine draw the walker away from Fifi, who then uses the distraction to loot the supply counter. She finds a hand grenade.
Necrothrall and Clementine knock the walker on its arse.
Morgan loots the supply counter and finds some emergency supplies, while Fifi finds some meds. Meanwhile Necrothrall and Clementine continue their assault on the walker.
Necrothrall and Morgan head off to search another house while Clementine and Fifi head towards the back door.
Morgan finds a sledgehammer whereas Necrothrall finds Gloria, who wants to get the hell out of here.
Clementine and Fifi attempt to sneak past another walker.
Necrothrall and Gloria head to the back door while Morgan tests out his hammer. Fifi sneaks in and grabs a police jacket.
Necrothrall and Gloria move up the back of the houses. Morgan heads into the next house. Fifi grapples with a walker while Clementine makes a break for it. The weather takes a turn for the worst.
Morgan heads towards the equipment card. Necrothrall and Gloria move at speed towards the escape point. Fifi escaped her walker and heads after Clementine. A car alarm goes off drwaing all the the nearby walkers toward it.
Necrothrall and Gloria knock a stray walker on its arse. Morgan finds a gun.
The walkers continue to be drawn towards the car alarm.
Night falls as Necrothrall, Gloria and Clemetine make a break for safety. Morgan looks to sneak out as the threat quickly begins to ramp up.
Fifi makes it to safety while Morgan moves toward the escape point.
Morgan panics and screams... shit
A walker is drawn to him.
The event deck can be cruel.
The threat tracker hits 18. The game ends and Morgan is left behind. Is he dead? or will he return with a grudge? Only time will tell.
We start the next game with 4 survivors, armed with shit all. I spread what equipment they have between them. Looks like they'll be going on another supply run.
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