I picked up the new resin objective markers for the Batman Miniatures Game. Now I have plenty of choice for objectives. I'm probably always going to pick the ammo crate still, it's just damn useful.
These were really easy to paint up, I managed to crank them all out in about an hour.
Ace chemical containers
These come as a pair and grants poison damage on your weapons when you interact with them. Can be quite handy.
Loot
Let the chase begin. If you took a backpack or Catwoman you should be picking this. One of the few objectives your opponent can score off if you take it, so be warned. The goal with loot is to pick it up and run and hide for the rest of the game, getting 1VP every turn, or 2 if Catwoman has it.
Waynetech Container
Who want's a prize? Interact with this to get a random upgrade for a turn. Who doesn't want a suit of power armour?
Ammo Crate
Free bullets. You also gain 3 VP a turn if you control one of your own ammo crates.
Titan Container
Interact with this to gain a titan dose. When taken a titan dose will give you +1 to all of your stats. Downside is you can only take one dose, unless you're playing Bane. But really handy at turning a crap henchman into a killer
Contaband
Random stuff all the time. You could get some nice bonuses, or it could explode. Not really an objective to rely on.
Riddles
A must for the Riddler. These are one use objectives with random effects. Again not the best competitively... unless you are playing Riddler.
Medical Supplies.
A useful high VP objective. When interacted with it grants a narcotic dose. The dose gives you
desensitsed for a turn, which allows you to ignore willpower loss from
damage. Downside is you can't use it in the turn you pick it up. This
could be really hand with the likes of Batman or Deathsroke if they have
taken a load of damage. For one turn they'd be back to peak condition.
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