Thursday 3 August 2017

The Walking Dead - Maggie, Arnold and Billy Greene

After getting distracted with elves, orcs and naiads (more on them once I've finished all of them), I'm back on the dead train... Or farm in this case.  I've started with a handful of the Greene family.






Arnold Greene


Arnold is a fighter.  Pure and simple.  He's decent in a scrap with a white dice for melee and defense. He's also got six health, which is a lot.  He's also a must if you're running a lot of Greene family members, here's why.  Firstly he's pretty cheap.  Secondly is his protector rule, which means he can take an attack for friendly Greene family members in his kill zone.  That's pretty tasty.


Maggie Greene


Maggie is pretty average.  She's got a red dice for all her stats, and two for defense.  Where she shines is with her special rules.  When she panics she rolls two panic dice and picks the preferred result.  This gives you a bit more control with her once the shit hits  the fan.  She also has the rebellious rule which gives her a 50% chance of gaining an extra action if she's more than 10" from your leader.  This makes her a decent scavenger.  If you team her up with Arnold she become a bloody good scavenger.  And maybe a decent fighter too.


Billy Greene



Billy is a marksman, and decent one at that.  He ignores one cover dice when he shoots too, which in my opinion means he should be kitted out as a sniper for some board control.

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