I picked up the new resin objective markers for the Batman Miniatures Game. Now I have plenty of choice for objectives. I'm probably always going to pick the ammo crate still, it's just damn useful.
These were really easy to paint up, I managed to crank them all out in about an hour.
Ace chemical containers
These come as a pair and grants poison damage on your weapons when you interact with them. Can be quite handy.
Loot
Let the chase begin. If you took a backpack or Catwoman you should be picking this. One of the few objectives your opponent can score off if you take it, so be warned. The goal with loot is to pick it up and run and hide for the rest of the game, getting 1VP every turn, or 2 if Catwoman has it.
Waynetech Container
Who want's a prize? Interact with this to get a random upgrade for a turn. Who doesn't want a suit of power armour?
Ammo Crate
Free bullets. You also gain 3 VP a turn if you control one of your own ammo crates.
Titan Container
Interact with this to gain a titan dose. When taken a titan dose will give you +1 to all of your stats. Downside is you can only take one dose, unless you're playing Bane. But really handy at turning a crap henchman into a killer
Contaband
Random stuff all the time. You could get some nice bonuses, or it could explode. Not really an objective to rely on.
Riddles
A must for the Riddler. These are one use objectives with random effects. Again not the best competitively... unless you are playing Riddler.
Medical Supplies.
A useful high VP objective. When interacted with it grants a narcotic dose. The dose gives you
desensitsed for a turn, which allows you to ignore willpower loss from
damage. Downside is you can't use it in the turn you pick it up. This
could be really hand with the likes of Batman or Deathsroke if they have
taken a load of damage. For one turn they'd be back to peak condition.
Showing posts with label Batman. Show all posts
Showing posts with label Batman. Show all posts
Thursday, 8 August 2019
Tuesday, 23 April 2019
Court of Owls; Talon's Night Batbox
My brother very kindly gave me The Court of Owls Batbox for my birthday. The box contains a full 350 rep crew, as well as objectives and upgrade cards.
Let's jump right in.
Xiao Loong
Strix
William Cobb
The Gotham Butcher
I've done all my talons in the same dark brown scheme. I've also gone with coppery armour. Any exposed flesh has been painted pale, they are reanimated owls after all.
Lincoln March
I've tried to copy the comics here. I'm pretty pleased how he came out.
Owl objectives
You might have noticed the cobblestone bases. I achieved this with greenstuff and a greenstuff roller from Greenstuff World.
I'm really looking forward to getting these down on the table.
Let's jump right in.
Xiao Loong
Strix
William Cobb
The Gotham Butcher
I've done all my talons in the same dark brown scheme. I've also gone with coppery armour. Any exposed flesh has been painted pale, they are reanimated owls after all.
Lincoln March
I've tried to copy the comics here. I'm pretty pleased how he came out.
Owl objectives
You might have noticed the cobblestone bases. I achieved this with greenstuff and a greenstuff roller from Greenstuff World.
I'm really looking forward to getting these down on the table.
Tuesday, 16 April 2019
Batman Nightmare Version
As a wee break from Pelennor Fields I've done the nightmare version of Batman. Don't worry I've finished painting Pelennor Fields, I've just run out of grass tufts, more should arrive later in the week. But for now Batman.
This is the Batman you bring if you have to murder everyone in the room. Yes I mean murder everyone, he has a fucking machine gun. He's pricey at 132 rep, but he really brings the pain. He has the usual bat-armour mk1 and batclaw that most versions have. So he's tough and maneuverable. He's got the usual Batman stats, although defense 4, so he's easier to hit. He's got aversion to Kal-El, so you can't take him with Superman. He's got detective so can cancel one of your opponent's passes.
He really excels at offense. He's got close combat master for +1 to hit while unarmed, combined with reinforced gloves for extra damage. He's also got martial artist so you don't get the outnumbering bonus. Where he really shines is his mixed combat style rule. He can hit people in melee and shoot people in the same activation, and the shoot action is free. That's fucking mental. Especially when both his guns have three rate of fire.
In conclusion if you want a Batman that will kill everyone in the room, then this is the Batman for you. Downside is he is a limited run, but crops up on ebay and the Knight Model's webstore from time to time.
This is the Batman you bring if you have to murder everyone in the room. Yes I mean murder everyone, he has a fucking machine gun. He's pricey at 132 rep, but he really brings the pain. He has the usual bat-armour mk1 and batclaw that most versions have. So he's tough and maneuverable. He's got the usual Batman stats, although defense 4, so he's easier to hit. He's got aversion to Kal-El, so you can't take him with Superman. He's got detective so can cancel one of your opponent's passes.
He really excels at offense. He's got close combat master for +1 to hit while unarmed, combined with reinforced gloves for extra damage. He's also got martial artist so you don't get the outnumbering bonus. Where he really shines is his mixed combat style rule. He can hit people in melee and shoot people in the same activation, and the shoot action is free. That's fucking mental. Especially when both his guns have three rate of fire.
In conclusion if you want a Batman that will kill everyone in the room, then this is the Batman for you. Downside is he is a limited run, but crops up on ebay and the Knight Model's webstore from time to time.
Saturday, 4 August 2018
Lexcorp
Wow! Okay, so my last blog was my most viewed ever. Thank you all the Empire folks who read it. I'll show off my loot soon, I promise. Anyhoo back to the usual stuff.
I've taken my first foray into Organized Crime for the Batman Miniatures Game. I went with one of the biggest criminals in the D.C Universe, Lex Luthor. Basically I wanted a more elite gang then my usual joker and Scarecrow swarms.
My lighting is a bit shit again, apologies.
Lexcorp Trooper 1
This dude is a face beater. His close combat master ability and reinforced gloves are going to hurt. I'd personally use him for hunting henchmen. With his medium armour and cybernetic traits mean they're unlikely to hurt him back. Just watch out for guns. For extra trolling give him a jetpack.
Lexcorp Trooper 2
This fellow has an energy sword. He is your can opener. He always damages on a 3+ and you need to make two successful block rolls to block his attacks. He's even got the follow me ability to give his buddies a little speed boost. I'd use him again for hunting henchmen, but I'd also try throwing him against sidekicks, free agents and leaders to get them burning through their defense points. Or combine him with trooper 1 and between them they should do a fair bit of damage.
Lexcorp Trooper 3
This one is the gunner. His gun is a beam weapon, unfortunately he can't pick up more ammo, however enemies will find it harder to make those ping rolls. It also gets round the bulletproof vest rule. He only has three shots (or four if you buy him a magazine) so use them wisely. The best thing about him is that his gun has the push rule. I'd buy him a jetpack and have him shoot enemies off buildings. You could also push targets into the open so you can shoot them with the next guy.
Lexcorp Heavy Trooper.
This is your murder machine. He's a bit squishy, only 6 endurance. But like the other troopers he has medium armour and cybernetic. Guns are his enemy, shoot them first. He's also worth an extra victory point to your opponent if they kill him. He's decent in melee, damages on a 3+ and has reinforced gloves for the double stun damage. He excels at shooting. He's got a four shot two blood gun that he can fire three times a game (four with a magazine). It's a beam, so no reloads for you, but is harder to hide from and shafts those bulletproof vests (screw you bane mercs). His gun is also assault 2, which means if he moves he gets to shoot twice instead of the usual once.
Alexander Joseph Luthor
I'm pleased that I managed to pull off a white suit (it's not actually white, shhhh don't tell anyone).
Lex is not a fighter, he's actually quite squishy. He dicks around with people with his plethora of rules. He is worth an extra victory point if removed as a casualty, but gains an extra special point to make up for it, and boy are you gonna need it. He can move enemies with goad. He can prevent enemies using special counters with intimidate, this shuts down the likes of Scarecrow and Poison Ivy. He can hire henchmen with the Cop trait, so that'd be more guns then. He has an energy field that gives him a 5+ save against ranged attacks. He cancels one of your opponent's strategies. He himself gains two extra strategy points. His kryptonite fucks over kryptonians (as it should do). He gains an extra take the lead counter from Mastermind. Friendly models with 8" get to reroll will power rolls. And finally he gets an additional $500 funding when configuring your crew.
I've taken my first foray into Organized Crime for the Batman Miniatures Game. I went with one of the biggest criminals in the D.C Universe, Lex Luthor. Basically I wanted a more elite gang then my usual joker and Scarecrow swarms.
My lighting is a bit shit again, apologies.
Lexcorp Trooper 1
This dude is a face beater. His close combat master ability and reinforced gloves are going to hurt. I'd personally use him for hunting henchmen. With his medium armour and cybernetic traits mean they're unlikely to hurt him back. Just watch out for guns. For extra trolling give him a jetpack.
Lexcorp Trooper 2
This fellow has an energy sword. He is your can opener. He always damages on a 3+ and you need to make two successful block rolls to block his attacks. He's even got the follow me ability to give his buddies a little speed boost. I'd use him again for hunting henchmen, but I'd also try throwing him against sidekicks, free agents and leaders to get them burning through their defense points. Or combine him with trooper 1 and between them they should do a fair bit of damage.
Lexcorp Trooper 3
Lexcorp Heavy Trooper.
This is your murder machine. He's a bit squishy, only 6 endurance. But like the other troopers he has medium armour and cybernetic. Guns are his enemy, shoot them first. He's also worth an extra victory point to your opponent if they kill him. He's decent in melee, damages on a 3+ and has reinforced gloves for the double stun damage. He excels at shooting. He's got a four shot two blood gun that he can fire three times a game (four with a magazine). It's a beam, so no reloads for you, but is harder to hide from and shafts those bulletproof vests (screw you bane mercs). His gun is also assault 2, which means if he moves he gets to shoot twice instead of the usual once.
Alexander Joseph Luthor
I'm pleased that I managed to pull off a white suit (it's not actually white, shhhh don't tell anyone).
Lex is not a fighter, he's actually quite squishy. He dicks around with people with his plethora of rules. He is worth an extra victory point if removed as a casualty, but gains an extra special point to make up for it, and boy are you gonna need it. He can move enemies with goad. He can prevent enemies using special counters with intimidate, this shuts down the likes of Scarecrow and Poison Ivy. He can hire henchmen with the Cop trait, so that'd be more guns then. He has an energy field that gives him a 5+ save against ranged attacks. He cancels one of your opponent's strategies. He himself gains two extra strategy points. His kryptonite fucks over kryptonians (as it should do). He gains an extra take the lead counter from Mastermind. Friendly models with 8" get to reroll will power rolls. And finally he gets an additional $500 funding when configuring your crew.
Wednesday, 2 May 2018
The Fresh Prince of Belle Reve
I finished the will Smith version of Deadshot the other day. Apologies for the dark pictures, my lighting isn't greet.
He's pretty 2-dimensional.
Gamewise he's an excellent area denial piece. He has 3 guns, with a grand total of 4 ammo, which means he will be shooting something for most of the game. He's got various abilities that make him better at shooting, however he has a unique ability that is terrifying. Bullet Time. This is a one use ability that allows him to shoot twice in one round with different weapons. He still has to pay the AC to do the attacks and the ammunition, but that's a small price to pay for the versatility. If you shoot a tough enemy and fail to kill him, shoot him again. Alternatively you stand a decent chance of incapacitating a couple of henchmen. The downside to him he's a bit pricey.
He's pretty 2-dimensional.
Gamewise he's an excellent area denial piece. He has 3 guns, with a grand total of 4 ammo, which means he will be shooting something for most of the game. He's got various abilities that make him better at shooting, however he has a unique ability that is terrifying. Bullet Time. This is a one use ability that allows him to shoot twice in one round with different weapons. He still has to pay the AC to do the attacks and the ammunition, but that's a small price to pay for the versatility. If you shoot a tough enemy and fail to kill him, shoot him again. Alternatively you stand a decent chance of incapacitating a couple of henchmen. The downside to him he's a bit pricey.
Sunday, 22 April 2018
Joker's Clowns 2nd edition set
Well I didn't waste any time on these. These are the new second edition resins. They take paint really well, but the mould lines are are harder to scrape off, not physically harder, just less cleanly. Anhoo time for pictures.
Hobo Clown
Gone pink and green with this guy. Both strong Joker colours.
White Face
I've gone for a techno goth look for him.
Bouffon
I tried to make this guy as bright a possible. And contrasted the brightness with a dark nail gun.
I've got Mistah J and Deadshot on the painting block. So expect them soonish.
Hobo Clown
Gone pink and green with this guy. Both strong Joker colours.
White Face
I've gone for a techno goth look for him.
Bouffon
I tried to make this guy as bright a possible. And contrasted the brightness with a dark nail gun.
I've got Mistah J and Deadshot on the painting block. So expect them soonish.
Monday, 22 January 2018
Owlman
Next up in my Batman rogues gallery is Thomas Wayne Jr, aka Owlman. That's right I've effectively got an evil Batman.
This isn't a lighting issue this time he really is that dark. I've done his suit in a dark grey. Everything else is black, highlighted in dark grey. I wanted him to be dark. He is the night... the evil night.
I've not used him yet but looking at his rules I can give you some idea of what to expect. Statwise and ruleswise he is an evil Batman. He hits hard, has sneak attack and all the mobility options of your better batmen. He does have a few tweeks however. He pisses out blood damage instead of stun, with his claws and razorlings, not to mention his gun. He isn't Batman, he kills people. He also has a nasty trick up his sleeve. He isn't deployed at the start of the game. He teleports onto the field at the start of the raise a plan phase of the second turn. By on the field, I mean anywhere on the table. This makes him a great character assassin. Although if I decided to deploy him in melee with someone I'd feel obliged to shout "surprise cock face!" in full Team America fashion.
This isn't a lighting issue this time he really is that dark. I've done his suit in a dark grey. Everything else is black, highlighted in dark grey. I wanted him to be dark. He is the night... the evil night.
I've not used him yet but looking at his rules I can give you some idea of what to expect. Statwise and ruleswise he is an evil Batman. He hits hard, has sneak attack and all the mobility options of your better batmen. He does have a few tweeks however. He pisses out blood damage instead of stun, with his claws and razorlings, not to mention his gun. He isn't Batman, he kills people. He also has a nasty trick up his sleeve. He isn't deployed at the start of the game. He teleports onto the field at the start of the raise a plan phase of the second turn. By on the field, I mean anywhere on the table. This makes him a great character assassin. Although if I decided to deploy him in melee with someone I'd feel obliged to shout "surprise cock face!" in full Team America fashion.
Saturday, 16 December 2017
Bane Dark Knight Rises
I painted this guy up as a secret Santa present for one of my workmates. The lady whom I got has a massive crush on Tom Hardy, so Bane is a logical choice. Note that I wont be sharing this blog to my Facebook until after we've done the secret Santa exchange.
I've tried to keep him quite muted to reflect his grim mercenary persona.
I've tried to keep him quite muted to reflect his grim mercenary persona.
Thursday, 10 August 2017
Arkham Knight - Sniper Version
Here's the guy who will probably leading my Scarecrow gang more than Scarecrow. Why? He's just that good. Like scary good. Like one of the scariest shooter characters in the game good.
I don't think I've done a bad job of him considering I had a cat harassing me the whole time I was painting him. I've done him similar to my other Arkham Knight. I really want to try him out.
I don't think I've done a bad job of him considering I had a cat harassing me the whole time I was painting him. I've done him similar to my other Arkham Knight. I really want to try him out.
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