Thursday 1 November 2018

Deep Madness Core Set Unboxing

Since Halloween has just passed I though I should do something  scary.  And what's scarier than Lovecraftian horror?  Nothing that's what... well maybe the current political climate but aside from that it's maddening gribble monsters.  So here we have Deep Madness by Dimension Games.  If you like what you see they have a second printing on kickstarter at the time of writing (I'm in no way affiliated with Dimension Games I just think this shit is cool).  Let's look at the stuff...

It came in a huge box


 Today we will be looking at the core box, which is the biggest.

That's a super dungeon explore desktop, the box isn't on fire, honest.  It's big, meaty and has quite a bit of heft to it (ooh-er missus).

Inside the box you get a rule book, with a good whack of narrative scenarios.

There's three sheets of tokens.

A big tray of minis.

More minis and a good pile of double side board tiles.

Dice, cards bases.  There's a butt load of black monster bases that I forgot to photograph... oops.

More cards under the other cards.

From left to right; Roman Asimov (biochemist), Randi Carter (researcher), Felecia Armitage (doctor), Samuel Smith (captain), Athur Weyland (engineer) and Jared Drake (soldier).

Putrid, mind eater, husk and agony.

Hysteria, blind, delirium,  and two different sculpts of ravenous.

Twisted and substance.

Madness within and bathophobia.

As far as the components go I'm really impressed with them.  The sculpts are gorgeous or hideous depending on your point of view.  My only gripe is that the mind eaters aren't that well secured, every time i open the box they've all bloody moved.

So what's the story? Well in a nutshell a secret underwater research facility has gone dark.  A team of investigators have been sent in to find out what happened.  Their submarine gets attacked by some leviathan and they effectively crash into the facility.  Upon entering they find that the facility is overrun with horrible monsters and their quest for survival begins.  Basically it's heavily influenced by Lovecraft and Bioshock set in a very isolated environment.

I've not played it yet, but I hear it's brutal.



















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