Showing posts with label Batman Arkham Origins. Show all posts
Showing posts with label Batman Arkham Origins. Show all posts

Saturday, 20 January 2018

Deathstroke Arkham Origins Version

My first Batman miniature of the year happens to be one of the most bad ass characters in the game, the Arkham Origins version of Deathstroke.






Apologies for the shitty lighting.  I've gone with the traditional black and orange for him.  I've deliberately kept him dark, he is a top notch assassin after all.

In game if you end up in melee with him your a goner unless you're someone like Batman.  He has combo with his bo-staff which means if you fully loaded his attack slot with counters can unleash a barrage of seven (yes seven) attacks.  He will K.O you. He also has a katana and a gun if he wants to dish out some lethal damage.  Also once per game he can regenerate some damage.  He's expensive points wise, which is his only draw back.  He's a free agent so he can be hired by any faction with the exception of the Brave and The Bold.  He's also a sidekick for the Militia.  So if you want he can lead a crew if Scarecrow and the Arkham Knight aren't present.

Monday, 23 May 2016

Firefly

Take my love,
Take my land,
Take me where I cannot stand... Oh wait wrong Firefly!

I'm talking about the DC villain.






He's got a jet pack and flamethrower, which makes him a very useful addition to both my Joker and Scarecrow gangs.  He has the handyman ability, which makes him a phenomenal objective grabber when combined with his ability to fly.  The downside is his pyromania mental disorder.  This means he has to move towards a character with a fire marker unless he spends an action point.  Given that he only has a willpower of 6 it means his pyromania will be harder to resist once he takes a few hits.









Thursday, 22 October 2015

Copperhead

Continuing my quest to paint all of my Batman Miniatures Game miniatures (I'm so close) has resulted in the completion of Copperhead.












The Copperhead miniature is based on the Batman Arkham Origins version, hence why Copperhead is a girl.  Again I've not painted her tattoos, because I'm shit at free hand.  Other than that I've done her in a similar colour scheme to the video game version.  I've done her base a bit different.  Because she's standing on a rock I decided it should be surrounded by water.  Unfortunately the camera hasn't picked up the water too well, that base is covered in water effect.

I hardly ever use Copperhead.  She doesn't really do what she's meant too.  Her rules are clearly geared for her to be an agile scalpel. Unfortunately her stats let her down.  Sure she's fast, but she only has a strength of 5+, which means she wont be  hurting much, even with sharp.  She also has henchman level endurance, so she's quite delicate.   Aside from chasing after objectives I can't really think of much use for her.