Showing posts with label Gotham. Show all posts
Showing posts with label Gotham. Show all posts

Sunday, 4 September 2016

Building Gotham City - Benches

I've painted up some benches from Sarissa Precision.  I'm going to primarily use these for Batman, but I suppose I can use them with Marvel and Malifaux too.




Black Canary for scale.

These are nice, easy, cheap kits. You get four in a pack.  The bases, seats and backs are made from grey board, and the legs are HDF.  If you need some cheap street furniture for you skirmish games I'd recommend picking up a set of these.

Friday, 23 October 2015

Winter is Coming

Firstly the title is true, it's getting cold outside, secondly I painted Killer Frost.









This Killer Frost is based on the Injustice Gods Among Us version.  I've done her in the pale purpley skin tone of the games.  I've also decided that her costume should be a dark blue to contrast with her light skin.  I've painted the lumpy bits on her base to look like ice, they've been coated in water effects to look shiny. 

Killer Frost excels in murdering henchmen.  Her base close combat attacks do lethal damage rather than stun.  She also has infinite ammo on her ice dagger ranged attack, although she can only fire them once every other turn.  Here attacks have critical cold, which means you have a chance of freezing a powerful character in place while you swarm him with henchmen.  She also has the adaptable trait which adds one to her move, attack or defense stats for a turn.  Need to move faster? No problem.  Need an extra attack to finish someone off? No problem.

I really like Killer Frost.  She's my most used free agent after Deadshot.  If you're looking for a solid free agent that's reasonably well priced then pick her up.

Thursday, 22 October 2015

Copperhead

Continuing my quest to paint all of my Batman Miniatures Game miniatures (I'm so close) has resulted in the completion of Copperhead.












The Copperhead miniature is based on the Batman Arkham Origins version, hence why Copperhead is a girl.  Again I've not painted her tattoos, because I'm shit at free hand.  Other than that I've done her in a similar colour scheme to the video game version.  I've done her base a bit different.  Because she's standing on a rock I decided it should be surrounded by water.  Unfortunately the camera hasn't picked up the water too well, that base is covered in water effect.

I hardly ever use Copperhead.  She doesn't really do what she's meant too.  Her rules are clearly geared for her to be an agile scalpel. Unfortunately her stats let her down.  Sure she's fast, but she only has a strength of 5+, which means she wont be  hurting much, even with sharp.  She also has henchman level endurance, so she's quite delicate.   Aside from chasing after objectives I can't really think of much use for her.

Tuesday, 20 October 2015

Another Maniac Escapes Arkham

I've just finished the last of my clowns.  He's one of the elite clowns and goes by the name of Asker.





I've decided to paint him less clowny and more wierdo serial killery.  Just coz.



I've only every used him once so I can't yield much tactical insight, sorry.

Thursday, 15 October 2015

Stop! Hammer Time!

I've had this figure in my collection for a while now, and now he's got a nice new paint job..  I present to you Mr Hammer.






First off I know Hammer is supposed to have tattoos... I'm not that good a free hand, so I'm leaving them off.  Secondly his make up makes him look like a Kiss reject.  However I think he looks cool.  he's got his standard Blackgate prison orange trousers (like most of my clowns).  I gave his skin a deliberately darker skin tone, he wanders about without a shirt on, he's bounded to be more tanned.  I've also done his scarred flesh a slightly more pinky colour to make it stand out.

Hammer's role in game is to protect the boss and beat face.  Actually that's exactly what he does.  He should be swatting aside henchmen with contemptuous ease, whilst tanking damage head at your boss with his bodyguard rule.  However his one armed rule means your opponent's minis can hit him easily.  He needs to it them so hard that they don't hit him back.

Tuesday, 13 October 2015

The Main Man

Here he is, The Main Man, the one, the only Lobo!













He's big, he's mean and he looks like Rob Zombie.  I painted Lobo's skin in a pale grey with a blue tinge, he's an alien bounty hunter after all.  I'm also sure he's directed numerous horror movies... no wait that's Rob Zombie again.  He's a space biker so black leather was called for.  Which meant I had to paint his trousers grey to keep the theme, but a different shade of grey to make him less monotone.  So I went with a green grey. 

I've only used him once in a game.  He's a lot of points, but you pay for what you get.  His big gun is brutal, his hook his brutal and he has master fighter for some fist fighting action.  He is in essence a beat stick. He also has regenerate to keep him in the fight longer and immortal, so he's not going to dish out full victory points if he dies.  The down side is he can't be taken if you have any female characters in your gang... because he's a perve.

Monday, 21 September 2015

The Other Two Harley Thugs

I finished the last of my Harley thugs, thus my Joker tournament list is complete... sort of.  I need to fix a few of the chips in the older clowns.  But enough about them this is about Harley's thugs.






You get these two, along with Worker (he was in the previous post) along with Harley Quinn (I might paint her next).  I've found these two to be a bit more useful than Worker, but I'll get to that in a minute.

 First up is Harley thug number 2 (yeah that's how I roll) aka Bragg










As you can see Bragg has a sawn-off shotgun.  Admittedly he's a one trick pony.  Run up the board fire his shotgun and run off in search of an ammo crate, then repeat.  His sawn-off use the expansive template, so it doesn't roll to hit, and hit's multiple enemies.  If you can get them in that sweet spot on the template, cause them some serious hurt.

And finally Harley thug number 1, aka Punker









As you can see Punker is a punk clown with a chainsaw.  He's also a one trick pony.  He runs at the enemy and cuts them into tiny pieces.  That chainsaw is absolutely brutal.  It always damages on a roll of 3 or better and inflicts 3 lethal damage when it does.  He's also got an attack value of 3, so he can potentially  churn out 9 lethal damage a turn.  He hits well above his weight.  To put it in perspective, he can potentially take out Batman, I mean his odds are slim, but it's still within the realms of possibility.




Sunday, 13 September 2015

More Clowns for the Circus

I've done two more clowns.  These clowns called Sniggering and the imaginatively titled shield clown are another pair of Mister J's henchmen that I use a lot.

Let's have a closer look at Sniggering.







I like to use Sniggering as a sniper.  I put him in elevated position and have him pick off any fool who runs under a lamppost.  His other role is to guard my deployment zone.  He also has the informer rule, which gives me an extra pass action.  When used right I can launch an attack on one dude with a swarm of guys.

Now the clown with the shield



Shield clown has one use and one use only.  Grab the loot counter and hold onto it.  His shield gives him a lot of protection, but he can't fight for shit.  So loot chasing it is. 


Just three more clowns to paint, and a few chips in Joker to fix and my tournament list will be finished.  Then I can start on all those Rise of the Kage minis.